Its accounts still grow with around 350,000 new ones each month.It has over 70 million registered accounts.Second Life was created in 2003 by Philip Rosedale. Gripping Second Life Facts (Editor’s Choice): That makes for a great time to go through some Second Life facts and see what the hype was all about. Philip Rosedale, its founder, has just returned to Linden Lab, the company behind this spectacle. It did what the metaverse attempts to perform today, but nearly 20 years ago! Second Life is truly one of a kind online platform. The Slink and Slinkwest accounts will not be available for contact.Everyone seems to be talking about the metaverse nowadays, but rarely anybody mentions, or even remembers, the pioneer of this trend. The Slink Mainstore sim and Marketplace store will be closing on the 1st of January, 2023. I have learned so much as a business owner, and grown so much as an artist, and I feel ready to embark on my next adventure. I feel a tremendous sense of accomplishment about what I have done over the last 15 years, the impact I have had on the development of Second Life through the various Linden Lab projects I participated in, and opening my very first creators kit which let other SL residents design nailpolishes for my hands and feet. I never imagined I would do this for even 5 years, let alone 15. Thank you for jumping on this incredible ride with me! I love you all, and I will miss you so very much.įor my brilliant creator community – you made what I do so much better! Thank you so much for your fabulous, innovative and gorgeous creations that made mine look so awesome. I am starting something new, and can only hope it will be half as much fun and as fulfilling as my time in Second Life has been.įor my loyal customers – thank you from the very bottom of my heart for your support over the years, for your engaging and entertaining conversations in our group chat, for your enthusiastic cheerleading for me and the work I do, for whispering in my ear when I made some oopsie, so I could sneak in and fix it! I cannot express what your support has truly meant to me, and I know these words will never be enough. I’ve done a lot of soul searching over the last 18 months and have come to the very difficult decision that for my own physical and mental wellbeing, I need to move on from Second Life. I have to be very honest, my spark has dimmed a little and I no longer have the energy to pour into this business like I once did. I have been unwell and enduring a lot of chronic pain. I think my desire to assist and enable others to create is what motivated me more than my own creative endeavours.įollowing two stressful years of pandemic which I am sure we have all been affected by in one way or the other, I suddenly lost my mother in September of 2021, my grandmother in January of 2022 and my cat Cleo in June. I’ve also really enjoyed teaching people how to create for Second Life, building in blender, weight painting, troubleshooting etc. I have curated and cultivated a wonderful cottage industry of my fellow Second Life creators and enjoyed a lot of support from them over the years. Slink has gone from strength to strength since with the release of my first sculptie shoes in 2009, my avatar enhancement hands and feet in 2011/12 which set the SL shoe market ablaze, and then the Physique Original body in early 2014, followed by Hourglass and mens bodies in 20. I opened Slink a few weeks after I joined with a single skin, a single t-shirt and a single skirt. Second Life has been an all-consuming part of my Real Life since I first joined in 2007. It is with a heavy heart that I am announcing the closure of Slink, One Bad Pixel and Cinnamon&Chai in Second Life.
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