Trader Menu - Changing Perks while in Trader Menu does not update grenade information. Minor localization fixes for French, Polish and Brazilian Portuguese Translated map names now properly display on scoreboard in foreign languages Increased controller max sensitivity on sliderīlood and Puke HUD Overlay Not scaling properly for higher FOV settingsįixed open hole on Reverend Alberts’ meshįixed some missing accessory descriptionsįixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.įixed issue where Bloat bile mine could pass through glass without breaking it.įixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss waveįixed Patriarch Mortar repeating animationįixed bug where wrong message was displayed when switching to Zed team mid-game Hans’ resistance to microwave gun increased by 15%įriends Only Server setting asking for a passwordįixed issue where push to talk would switch to open mic.įixed typo in Hellish Survivalist achievement text Increased Patriarch's vulnerability to blunt and slashing damage Increased Hans’ vulnerability to blunt and slashing damage Toned down damage and radius from ground fire Players can now turn off the auto-upgrade systemĪdded ability to burn zeds from splash damage Slightly sped up first 10 level experience gain Game will now check for players purchase of KF 2 during early access via API and grant players the early access rewardsĪs part of this previously granted EA rewards have been made non tradable Weapons can now be tied to multiple perks allowing for perk bonusesĮxample: Support Perk will now gain benefits from the Medic ShotgunĬrates can now be broken down into craftable items New System - Emotes - Players can now equip an emote and trigger it during gameplay The entire update is detailed below, including bug fixes and weapon balancing: All players receive one for free, with additional emotes gained from unlocking Emote Crates New Emotes – New emote animations that can be triggered during gameplay. New Zed – The deadly, dual-bladed Gorefiend adds yet another threat for players to overcomeĭual Perk Weapons – Weapons can now belong to more than one perk, greatly increasing the weapon choices available for each perk New Weapon – Hammer the point home to Zeds using the Bone Crusher, a devastating makeshift mace and shield for the Berserker perk New Map – Zed Landing, a lush tropical island with an active volcano and dynamic volcano effects Set the GameLength to the number of rounds per game you desire - This sets the number of rounds per game.Tripwire Interactive has released the first content update pack for Killing Floor 2 called Tropical Bash. Set the bUseMapList value to true - This sets the server to use a custom map list you specify instead of the entire default map list. GameMapCycles=(Maps=(" KF-BikiniAtoll,KF-BurningParis","KF-Bioticslab","KF-Outpost","KF-VolterManor","KF-Catacombs","KF-EvacuationPoint")) GameMapCycles=(Maps=("KF-BurningParis","KF-Bioticslab","KF-Outpost","KF-VolterManor","KF-Catacombs","KF-EvacuationPoint"))Īdd the map to the map cycle code, for example: Open the PCServer-KFGame.ini file and identify the map cycle code: Identify the map file name (excluding the.Navigate into server install location and go into folder KFGame\Cache\XXX\0\BrewedPC where XXX is the mod ID of the ServerSubscribedWorkshopItems you added earlier.After the server has downloaded all the maps stop the server and make sure that it is not running. Start the server and wait it to download Steam Workshop maps you added earlier.Perform the steps in this guide to get your server to download the map mods you want on your server: Killing Floor 2 How to add custom maps to map cycle, killing floor 2, Killing Floor 2, How to add custom maps to map cycle, How to add custom maps, Killing Floor 2 How to add custom maps Killing Floor 2 | How to add custom maps to map cycle
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